this post was submitted on 28 Nov 2023
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It's too clean looking. Cover everything in filth and sweat and stop over-lighting sets with giant soft sources.
I'd argue it's too dirty looking in the games. There's no reason settlements have to be completely covered in garbage or people have to be filthy all the time.
yeah as much as I love the games, some of their design choices are baffling - why is there a skeleton in the toilets of an inhabited building? Why does a post-holocaust society mean people have suddenly stopped giving a shit about cleaning up?
As I understand the logic, many things are so radioactive that you can't move them. Most water is contaminated so you can't use precious clean water for bathing, so most people and scenes would be dirt-caked from just dry washing.
Also continuing my riff – look at the VFX set pieces. They're all golden sunshine back lit with glorious sunsets. Roger Deakins gets into this gripe a lot on his podcast and I agree with the sentiment: the VFX tries to add too much beauty to images because they can. They shouldn't though, they assist the looks in ways what support the nature of the story.
These shots are too lit ie using obvious big soft source lights to make everything nice and controlled-looking, augmented by beauty-centric VFX tendencies, and the makeup and vanities teams aren't muddling up enough of the image.
Finishing / color grading may yet be done to unify the looks and add some grit with more grain, halation and blurring, but the vast majority of those elements should be done on set and in-camera. They have the resources for it.
It can be both. The scenery of the games is absolutely too dirty and trash filled. However, the people themselves probably wouldn't be this clean looking.