this post was submitted on 28 Nov 2023
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[–] e-ratic@kbin.social 61 points 11 months ago* (last edited 11 months ago) (2 children)

Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

May as well boot up SpaceEngine then.

[–] HeavyRaptor@lemmy.zip 26 points 11 months ago

It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.

This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.

[–] Carighan@lemmy.world 26 points 11 months ago (1 children)

Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.

[–] Zron@lemmy.world 23 points 11 months ago (1 children)

scientifically correct

Why doesn’t nasa just open up the starmap and simply fast travel to the moon or mars?

[–] variants@possumpat.io 2 points 11 months ago

they do basically except they give spacex a chunk of money to have their rocket tp them