this post was submitted on 17 Nov 2023
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Shadow Gambit: The Cursed Crew. From the little-known "stealth tactics" micro-genre. It really felt like the culmination of what the studio learned from their previous few games. It took some familiar abilities from all the way back to the original Desperados 20 years ago, then added several brand new ones that almost feel OP and make each character unique. Plus if you have a checklist-oriented brain, there are so many optional objectives encouraging you to replay missions in different ways.
I understand some fans weren't huge on the reuse of levels, but the missions either use different parts of them or have you approach familiar guard setups from completely different directions, keeping them feeling fresh (at least to me).
It's a real shame developer Mimimi is closing down, though I'm glad they get to wind down gradually and on their own terms. I'm so used to companies trying a new project, running out of money, and closing suddenly.
Lol, Micro-Genre... I remember commandos and desperados being absolutely huge.
I more meant the narrow intersection of 2 larger genres that rarely cross over, particularly these days.
Though having said that, I do feel like the only person still talking about them anymore. It's so rare to see them brought up in casual conversations outside their dedicated Steam forums.