this post was submitted on 12 Nov 2023
62 points (90.8% liked)
Nintendo
18438 readers
11 users here now
A community for everything Nintendo. Games, news, discussions, stories etc.
Rules:
- No NSFW content.
- No hate speech or personal attacks.
- No ads / spamming / self-promotion / low effort posts / memes etc.
- No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
- No console wars or PC elitism.
- Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
- All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
Upcoming First Party Games (NA):
Game | Date
|
Mario & Luigi: Brothership | Nov 7 Donkey Kong Country Returns HD | Jan 16, 2025 Xenoblade Chronicles X: Definitive Edition | Mar 20, 2025 Metroid Prime 4 | 2025
Other Gaming Communities
- Gaming @ lemmy.ml
- Games @ sh.itjust.works
- World of JRPG's @ lemmy.zip
- Linux Gaming @ lemmy.ml
- Linux Gaming @ lemmy.world
- Patient Gamer @ lemmy.ml
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I have the impression it’s hard, if not impossible to create a 2D platformer that is both enjoyable at 1 and 2 players. Super Mario Bros U Deluxe is a good example : Fun with friends, but solo is not on par with older 2D Mario.
What do you mean by that? (And another question, since I haven't played the Deluxe version on Swtich, only the "OG" U version; is there any difference, that maybe I don't know about or they are identical in terms of Marioness?)
When the game's level design is set up to comfortably accommodate four players (which NSMBU is), those accommodations don't necessarily make the game better when played solo. NSMBU has a lot of "extra" space and a really wide camera zoom compared to traditional 2D marios like World or Bros 3, and very few jumps require any degree of precision or P-speed (because if they did, it'd be really hard for four players to do them at the same time due to collision and camera shift).
Wonder has really tight level design, which makes the 2-4p feel cramped and necessitates the removal of player collision. But those changes make it a much better single player experience.
Have you tried that new Mickey Mouse platformer? I think it does multiplayer platforming really well.
those two "modern" rayman games managed to make something that was enjoyable from 1-4 players - I would say that mario wonder leans pretty heavy on those for inspiration too (trying to make every level unique and surprising). but nintendo always add a tonne of awkwardness into their games for seemingly no reason
I used to think it was because they didn't look at competition so didn't know "the right well understood way", but then a lot of their games in the last decade have taken a lot of inspiration from others so that doesn't fly so well anymore
Yeah. Rayman Legends is a delight, and really the high watermark for platforming in multiplayer.
I can't speak strongly to single player, beacuse I've enjoyed it in single player, but it honestly pretty much 100% picks up a second, or third and fourth player every time I play it.