this post was submitted on 06 Nov 2023
127 points (96.4% liked)

Games

16806 readers
1187 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] nekusoul@lemmy.nekusoul.de 1 points 1 year ago

First up, meshes and textures are two different things. The former, what this is about, is the 3d model, the latter is the the paint on them. The resolution of the texture usually has no impact on performance as long as you don't run out of VRAM.

On to the actual question: To a certain degree, yes, there's usually a settings that changes how aggressive the LOD system is at reducing and what's the max level of detail is. However, even on ultra most* modern games will still employ some sort of LOD, because rendering everything at max is just so ridiculously for almost no benefit, that it's just wasteful.

*: Some games can get away without a LOD system, for example a top-down game with a fixed camera distance. There you can directly optimize the meshes based on how far they appear from the camera.