this post was submitted on 06 Nov 2023
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[–] Phen@lemmy.eco.br 24 points 1 year ago

Tldr: "Colossal Order took a gamble on Unity’s new and shiny tech, and in some ways it paid off massively and in others it caused them a lot of headache."

Said new tech made the game much lighter on the CPU and able to simulate things with much more detail, but Unity never integrated it properly with everything else in the engine, so Cities' devs had to basically fill in a lot of gaps, with a lot less expertise in engine making. It turned out understandably inefficient.