this post was submitted on 23 Oct 2023
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retrocomputing

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[–] Draconic_NEO@lemmy.sdf.org 3 points 1 year ago

They learn how to program in a more efficient way that makes better use of limited memory and CPU cycles. Which frankly is something modern programmers and game designers could very much benefit from considering how bloated and unoptimized much of modern software is, probably because they didn't need to think about whether computers can actually run it.