this post was submitted on 23 Oct 2023
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Elite Dangerous

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The most common star in both the real galaxy, and the game, are red dwarfs. There are about 1 brown dwarfs for every other star type IRL. Yet whenever I am going any long distance, the route is 90% unscoopable brown dwarf stars. The odds are insane. Is it just how the routing system works? Does the damn thing just purposely go out of its way to make every jump to a brown dwarf system or what? ๐Ÿ˜ฌ

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[โ€“] dan1101@lemm.ee 5 points 1 year ago (1 children)

Not sure about why all the dwarfs, hopefully it's realistic. But you can filter star types and only use scoopable ones for your routes. You want KGB FOAM types. That's a handy acronym.

[โ€“] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (1 children)

If I manually plot a route, I can do that. Can I filter them out when using the automatic route plotting? My destination is almost 2000ly away. It would take ages to manually plot!

Edit: NVM I see now. There's an "apply filter to route" option way at the bottom I didn't see at first. ๐Ÿคฃ This is a big help.

[โ€“] dan1101@lemm.ee 2 points 1 year ago (1 children)

Isn't it great when a chore gets a whole lot easier? :D

[โ€“] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

Oh yeah. But now I am looking into this "Neutron Highway" a friend on Discord mentioned. I have a trip of just under 1400 jumps ahead of me, and since I know the game doesn't have wormholes I am willing to do anything to get there faster. I should have checked the destination before I agreed to the fare, but the dude was paying so much I just accepted it lol

[โ€“] GameWarrior@lemmy.world 1 points 1 year ago

The Neutron Super Highway should speed that up.