this post was submitted on 22 Oct 2023
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[–] MudMan@kbin.social 19 points 1 year ago (7 children)

I hate to break it to everybody sharing either version of this, but... yeah, it's not the graphics.

I mean, it's also the graphics, but it's not just the graphics.

Shorter helps in narrative games, though. Shorter is easier. Makes for better games, too, IMO.

[–] moonsnotreal@lemmy.blahaj.zone 9 points 1 year ago (2 children)

I'd rather have a polished 10 hour game than a buggy 50 hour game

[–] MudMan@kbin.social 5 points 1 year ago (1 children)

Cool, that helps a bit, if they're both the same kind of game.

But just so we're clear, you can have a 10 hour game that results from abhorrent crunch over several years. Or that is super buggy and unpolished.

Personally, I find that there is no perfect length for all games. If it's a narrative game it's easier to pace a shorter game, sometimes, and it's often easier to at least see the end, at least.

Of course you can also make a game with no ending at all. I am less and less interested in narrative games as time goes on.

[–] Afghaniscran 2 points 1 year ago

I'm a sucker for a good story or just brainless fun. For example, rdr2 story would've been fine for me even without the open world, the storyline drew me in. I also like rocket league cos big ball and explosions.

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