this post was submitted on 18 Oct 2023
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Gamebooks / Choose Your Own Adventure / Fighting Fantasy

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For gamebooks like Chose Your Own Adventure, Fighting Fantasy, Lone Wolf, etc. whether that's in book form or apps or other formats of interactive fiction.

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Originally published during the adventure gamebook boom of the 1980s, Dice Man has never been reprinted in its entirety before, but now the complete run of the popular magazine is presented in this massive collection.

Using dice and a pencil, you will become Judge Dredd as he faces off against the Dark Judges, or guide Nemesis the Warlock as they race through the Torture Tube, or help Sláine steal the Cauldron of Blood from the Tower of Glass!

Written by John Wagner, Pat Mills, and Simon Geller, with art by Bryan Talbot, Garry Leach, Graham Manley, John Ridgway, Kevin O’Neill, Mark Farmer, Mike Collins, Nik Williams, Steve Dillon, David Lloyd, Glenn Fabry, and David Pugh, this is the definitive collection of these fantastic dice-based role-playing games.

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[–] Emperor 1 points 1 year ago

Interview with Pat Mills from 2014

It’s 1985. You are one of the guiding lights of The Galaxy’s Greatest Comic. The choose-your-own adventure gamebook craze is in full-swing. You’re looking for a new magazine to spin off from 2000AD. What would YOU do?

That was exactly the choice Pat Mills faced when he created Dice Man, a revolutionary concept in British comics. Using the format popularised by the massively successful Fighting Fantasy gamebook series, Mills developed a version of 2000AD where the reader could become Judge Dredd, Nemesis or Slaine. Each decision you made changed the story, with no guarantee of even completing it, depending on choices made and your luck in dice-rolling.

Instead of the text-based adventures of the gamebooks, Dice Man was lavishly illustrated by some of the biggest and best artists in British comics such as Bryan Talbot, Kevin O’Neill and Steve Dillon.

Looking back on the genesis of the project, Mills felt it was an obvious thing to try. “I was aware of the gamebook craze and felt comics should do the same. So I designed a game system. The issues of Diceman sold, made money, but not enough for the publishers to continue.”