this post was submitted on 25 Jun 2023
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After 15 years of playing I came to the very easy conclusion that, at the start of the game we talk about how we as a group would like to handle a missing player. What the group wants is often the best way.
My personal preferred method I always suggest along side that is "If a player is not there, their character is not there and we don't try to explain it in game, we just play." - it is in my experience by far the best way, not "But Pyke should still come with us and help us!" hour long discussions. No "Well sorry Dave, last session when you weren't there, Gimmerleaf died." garbage. No one is going to spend that PCs resources or make a judgement call on "what that character would do" or how they would react to things.
It keeps the agency squarely on that players court while letting the rest of you just keep playing without having a bunch of in game worries about an IRL issue that is not under your control.