this post was submitted on 01 Oct 2023
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My script sets this value in editor. How can I keep the the changes when saving the scene?

class Anchor:
	var offset: Vector3
	var connected: Node3D
	var end: bool

var anchors: Array[Anchor]

I found this issue, so I tried fiddling with _get_property_list(), but that didn't work. It also doesn't seem that I can export the var.

Thanks

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[โ€“] AngryClosetMonkey@feddit.ch 3 points 1 year ago (1 children)

You need to export them from your script.

[โ€“] Bezier@suppo.fi 2 points 1 year ago* (last edited 1 year ago)

Tried that already:
@export var anchors: Array[Anchor]

Line 15:Export type can only be built-in, a resource, a node, or an enum.

Is there a way to get around this?