this post was submitted on 25 Sep 2023
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Guild Wars 2

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I returned to the game a week ago and was shocked by the amount of experience I got on a new character, and then found out they have added the Adventure Guide, probably to get new players to stick around longer.

My question to the community is what the general opinion of it is? I don't really mind it but I do like the grind since it feels satisfying to me, plus I get easily overwhelmed by stuff and if I was a new player I'd definitely get a headache over the basillion levels I'd be getting with all the gameplay features unlocking.

If it's good for the health of the game then I'm all for it however.

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[–] lulztard@lemmy.wtf 5 points 1 year ago* (last edited 1 year ago)

I think it's shite. All catch-up mechanics that shite MMOs spam you with are shite, especially where you can't breath without getting showered in accolades. But it's less shite than the usual +80 trillion XP potions that you get at third-rate korea grinders, because it actually teaches you something. Doesn't fix the problem of flooding people with 27 different achievements and whatnot for picking up a piece of rubbish, but at least it lessens other existing problems instead only adding its own problems on top.

Craft something, dodge something, check on the waypoint system. That's good stuff.

...on the other hand, I've seen Tiktok videos. I'm not so sure that a screen full of reward explosions really overwelms people as much. On the OTHER other hand, what good is your teaching method if people just stare blankly at the sparkly pretty colours?

I think, in general, that the game would benefit from having achievements unlock at lvl10 or something. Keep the Adventure Guide. Then slowly feed in additional achievements in phases.