this post was submitted on 22 Jun 2023
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Gaming
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Goku Gekitouden
It was a never localized Dragonball game that is somewhat playable without translation.
The fighting system was pretty fun given the limited nature of gameboy. It was RPG/Action where you picked your moves before each 'bout', kindof like megaman battle network (except no deck to alter), and then once the bout started you "flew" through a 2D grid trying to get close to punch, or fire beams.
It's also one of the few Dragonball games where Beam spam is actually a thing, but also very strong. If the first move connects every other attack will land because they won't be able to block, but you have to fire a few blasts if you choose to chain so if you miss you lose a lot of energy and get stuck in place for a few moments.
Last fun bit was it had a reward for not overleveling, in that you only got to play the SSJ Goku bout against Freeza if you didn't overlevel.
I also cleared it's prequel, Goku Hishoutouden more times than I can count, just because the music in that one was banger.