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Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
I really doubt it. This seems like a pretty typical corporate leadership fuckup and walk back. I've seen it enough from the inside to know the real source is management just being greedy and stupid, not some devious multilayered plan.
I dont really think "see if we can get away with this and if not, try to get away with a bit less" requires 7 dimensional chess level thinking. More like its a CEO's default state.
It's just much more likely that they massively overestimated what they could get away with and were surprised they couldn't. They were almost definitely scrambling here when the bad press and reactions started.
The situation and plan is shitty either way, but your case implies a level of intent and competence that I'm really skeptical about. Much more likely they figured all the app cash cows would grumble but mostly accept it after some mild pushback. Really unlikely they expected it to become front-page tech news everywhere.