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Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
It still doesn't return the broken trust or conformation that the people running Unity are insane, but this is a good move and devs don't need to alarmingly port their current projects to other engines.
Translation: damn, we really didn't get away with this.
Good. This is how it should've been from the start. If they bake that into the license I think people will be comfortable staying on Unity for the time being.
Also good. It should've been revshare from the start. I still don't understand how they would trust self-reported numbers but we'll see.
These are good changes. The damage isn't undone but at least current Unity devs won't be thrown under the bus. I still think they should switch to something open source in the future but they get a lot more time to decide now.
Yep, this is good as in won't rail someone already developing or have developed something on Unity, but it has a lot of "and I would have gotten away with it if it wasn't for you meddlesome kids!" energy to it.
Because this was primarily about mobile. And because they can sanity check by looking at home many "installs" are reported by Apple and Google. I'm convinced that's half the reason why they did the weird move of basing this on installs and not purchases (the other half or so being that they needed some way they can get more money from the bajillion free-to-play mobile games out there that Unity dominates)
And they can sanity check SOME numbers being reported by Steam/Sony/etc though console and PC matter less to them.
Also - how are they currently getting metrics for game revenue that they'd bill off of? Seems like a lot of self-reporting would be happening there too? And enforced with contracts, etc.
This is just how this stuff works. Unity already operates with some self-reporting reliance (although afaik they don't even require a report on the personal license), since the different tiers have a maximum revenue cap before you must upgrade. Software audits are a thing, and trying to skirt them by lying on your numbers is an easy way to get fined or sued.