this post was submitted on 22 Sep 2023
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I find in situations like this that it helps to give an overall detailed description of the area at the start of exploration (lighting, smells, environmental effects, crooning height), and only describe more if something in a new area is different. If there’s nothing in an area for them to find, feel free to narrate them through it. It’s not railroading, it’s good storytelling.
As a person that has only played. I would think a general idea of the area would be good and maybe a group perception check for each room to find some minor lot would make it efficient but worth it.