this post was submitted on 21 Sep 2023
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[–] CoderKat@lemm.ee 28 points 1 year ago* (last edited 1 year ago)

The action system is definitely way better. It's simultaneously simpler and more flexible. No confusion about whether something is an action vs bonus action (and how movement ties in). You just have multiple action units and abilities have a written number of action units they use (and some are variable).

I also like how Pathfinder approaches levels. Proficiency bonuses add your character level in, so higher level characters feel much more powerful at what they're supposed to be good at.

And critical success/failure is neat. You need 10 over/under DC to have a crit success/failure respectively, but nat 20/1 moves you up a class. If you're 10 over DC, a nat 1 becomes a normal success. Plus many abilities have modifiers on crits success/fail.