this post was submitted on 21 Sep 2023
59 points (85.5% liked)

Games

16697 readers
764 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] InEnduringGrowStrong@sh.itjust.works 11 points 1 year ago (2 children)

Did they ever add player reflections?
It's so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.

[–] Edgelord_Of_Tomorrow@lemmy.world 3 points 1 year ago (1 children)

It's because there's no player model to reflect.

Yea I know but it's still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn't have a head (on purpose so it didn't clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it's all weird in third person.
There's technically a third person model, but it's probably not animated, so... yea maybe some day.

[–] McScience@discuss.online 1 points 1 year ago (3 children)

Yeah, anything with Ray tracing will have player reflections. You usually don't see them because they're faking ray tracing by baking the light bounces when the scene first loads

[–] Buddahriffic@sh.itjust.works 7 points 1 year ago

You can have missing objects with real ray tracing. Like the player object itself generally doesn't need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.

Or, different game, but in GT7, the ray tracing doesn't include vehicles' self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.

Yeah, anything with Ray tracing will have player reflections.

Cyberpunk doesn't/didn't by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn't have a head so your reflections are that of a headless V.

Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you're just inexistant.

[–] Whirlybird@aussie.zone 4 points 1 year ago

Yeah, anything with Ray tracing will have player reflections.

Not true, ray tracing isn't a "everything all the time" thing.