this post was submitted on 11 Jun 2023
8 points (90.0% liked)

Factorio

1716 readers
9 users here now

Dreaming of transport belts

Rules

Last updated: 2023/06/05

Useful links

Purchase

Factorio has never been on sale and will (probably) never be on sale

founded 1 year ago
MODERATORS
 

After making my starter base, I was working on a train system using train limits, circuits, and bidirectional 3-8-3 trains. I realized the scale was too large for me, and I wanted something smaller and simpler. I had also messed up the fueling system, and wanted to redesign it.

I nuked the old system (literally and figuratively), and I want to switch to unidirectional 1-4 trains, but still using train limits and circuits to calculate the limits. I also want a single fueling (maybe adding multiple as the factory grows) station that is visited by all trains.

Any suggestions for planning or designing something like this? The only mega base I have ever made was a spaghetti mess and I'm trying to be a bit more organized in the creation of this one (the initial goal is 2.7k spm)

you are viewing a single comment's thread
view the rest of the comments
[–] Toribor@corndog.social 1 points 1 year ago* (last edited 1 year ago)

I thought bidirectional trains would be easy to deal with but it seems to just cause lots of traffic problems. I lay two parallel tracks everywhere with roundabouts so I don't really have to think about direction at all. Trains can get anywhere so as long as they have somewhere to get out of the way and I keep them at four cars or shorter.

If you design it like that it would be easy to add a refueling station that all the trains can visit. I just use a requestor chest at each dropoff station with a bit of solid fuel since I tend to overproduce it to keep oil types balanced.