this post was submitted on 20 Sep 2023
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It might be somewhat controversial of a take, but to me an awesome-performing Proton version of a game is far better than a Linux version that may be native, but has severe deficiencies and/or lags behind its Windows version.
To me, my favorite native Linux games would be ones that do things on Linux that are not possible on other platforms. Generally, this would be an "unfair" advantage, as games should strive for feature parity on all platforms within reason, but so often we end up being on the wrong side of that equation that seeing some of the perks of the platform is nice.
To my knowledge, the only major game I can think of that does this to a certain extent is Factorio, which enables non-blocking game saves on Linux and macOS and not Windows. It's not a Linux-exclusive feature, but it's nice that the developers went through the effort to implement the feature on Linux even though it's not possible on Windows.
Agreed, Amnesia rebirth, civ5 and some warhammer game all ran better with proton
Unfortunately, I think many of the Asypr/Feral ports from the early 2010s, like Civ V, Borderlands 2, etc. fall victim to this. Those ports were amazing for Linux gaming at the time, but due to the fact that they were held back by their macOS counterparts and Apple's limitations on that platform, as well as the fact that they were third-party ports with far less post-release engagement from the original dev than the Windows versions, have left those versions to languish. It's a huge shame because those companies did, and to a certain extent still do support Linux-native gaming quite well, but their earlier ports have not aged well and there's not much that can be done given the opportunity costs for the many involved parties on those older games.
Civ V is a game I still play regularly to this day, and I basically have to run the Windows version under Proton to avoid crashes on modern hardware, maintain compatibility with popular mods, and play multiplayer with Windows users without terrible game desyncs.
Exactly. I don't distinguish between them anymore, aside from sometimes buying a game with native Linux support when I'm on the fence. I like to see people making the effort to test and release their game on Linux, but as long as Proton can run it reasonably well, I'll buy it.