this post was submitted on 20 Sep 2023
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You say "fall apart". I say "players choosing options and using the buffs to be awesome and thats the point of the game".
Well, by "fall apart" I mean that the purpose of a dice system is to introduce uncertainty. If you remove the uncertainty, then there's not much point rolling dice :)
The game is a mixt between Monopoly and Chess. Where one is almost entirely luck based and one is almost luck less. There is luck and ways to orient it.
Since its an hybrid system, it makes sense for players to invest so many resources to make a check a 100% guarantee.
Well, 95 % at my table since I like to crit fail or crit success checks as long as its reasonnable with the player's consent.
Oh yes... This kind of thing is pretty okay when the scenario is one that DnD 5e is designed for - a day of adventuring with 10 encounters, or a dungeon crawl, or the like. At that point, burning a huge amount of resources on a single check has a real, significant cost to force that success. If you provide these kinds of challenges mixed into the expected scenario-design, then it works well. It means you can say "this matters enough to me to hamstring my later power"
The problem mostly comes in when you're in situations like this - where you don't expect to need all your resources in the day, and burning through them let you force a success on the only check you care about.
Recently no joke, we played a day in a game. We knew an attack was coming, and do you think me as a bard kept my resources for it ? Fuck no. I gave each of them to our mage that tried to catch the mega fish in the fishing competition that morning.
He did it.
It was an epic fishing competition :)
When people say this, they usually mean the story falls apart. Without struggle there’s no story. No one wants to hear the story of the white boy who lived without hardship with rich parents who made B’s and went to Yale and became a lawyer.
You say this like if managing to amass so many buffs throught challenges, choices and costs isn't being done with efforts.
No I’m not, I’m saying the story ends when there’s no challenge. The main character of D&D is always the story.
So, the story of how you managed to accumulate every boon and favor and resources for that one die roll eyins the entire story...
Yeah no.