this post was submitted on 19 Sep 2023
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Starfield
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I haven't figured out the point of outposts yet. You can use them to make money, I guess, but it's not like money is hard to make in this game. It would be cool if they put something in the game that you could only get through outposts, like end-game crafting mats for modding or something.
But AFAIK, there's no point to outposts... another of the many shallow mechanics in this game.
It's part of how you can gather materials more on demand or long term than hoping you loot some or going and buying them, and it's about being able to make your own space to live in and feel like you made something neat.
I tried to make a ship to live out of with every crafting station and tons of cargo, but the ship just ended up massive and unwieldy to move around in.
I ended up creating a base with lots of organized storage and such so that I can now have whatever size and kind of ship I want, just for funsies, and I can leave all the storage and crafting shit at "home".
I'm glad they let you gain materials and such in different ways, so if I really really wanted to, I could just bust my ass running missions and use my money to buy mats.
You are describing sandbox elements, which are great for those that enjoy them, but have no point by definition.
Well, I enjoy them, and enjoyment is the point of me playing this game. If you like things like Minecraft or Terraria/Starbound/the building portions of Valheim, then you can find enjoyment in outpost construction. Otherwise, you might like it as a way to make resources or a way to store things and have a living space without resorting to a ship that you're locked to because any other ship not made to accommodate all of your crap and need for workstations won't do.
The pros are not purely creative, but that is a pro if you're into that. Every game has parts that some people will like and others won't like, just because you think sandbox elements have no point by definition doesn't mean someone like me won't enjoy noodling around in Garry's Mod without any mechanical incentive. Exploring the mechanical space of a game and creating just to create can be fun. Not for everyone, but it can be in its own right.
This is a tautology.
Regardless, I feel like you're arguing to defend the honor of sandbox elements when I'm not attacking sandbox elements. I said they're fun for those who enjoy them. You said you enjoy them. We are in agreement.
You said they had no point, they are saying the point is to have fun
That's a stupid thing to say. Obviously, it''s a video game, everything is in there to have fun with.
How do you add crafting stations to your ships?
Put a "workshop" hab on it for most of the things, and a "science" hab for the pharma stuff and a kitchen.
Infirmary also has pharma and research station.
Some of the Living Quarters and All In One and Mess Halls, etc have cooking stations.
Stroud-eklund and Deimos 2x1 workshop hab have them. Stroud-eklund dealership can be found on Neon, Deimos' dealership can be found orbiting Mars' moon Deimos. Those two workshop habs have industrial, gunsmithing, spacesuit and research benches.
Thanks! Are there different habs available at different facilities? I've just started scratching the surface of this game
Yeah. Besides the two mentioned, Hope on Polvo in the Valo system, Taiwo on Neon, and ... shit I'm missing one, it's on a moon I think but I can't remember the system or the brand. There are two geezers out front to welcome you to the place, very run down spot. Not sure if it was Gagarin.
Thanks!