this post was submitted on 14 Sep 2023
2039 points (99.2% liked)
Games
32725 readers
1471 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Right, but it's not unity who is selling the game license. Nor are they limiting the end consumers ability to download the game as many times as they wish. They are just charging the dev for the use of server space and traffic.
The arrangement with the devs is literally the only thing they have control over.... it's a service based company. Services are allowed to change their terms whenever they want, you don't own access to their services, you pay to access them. If they change their terms of services and you don't agree, you stop paying for the continuation of service.
TOS agreements are for the benefit of the company, not the benefit of the consumer. You can sue or arbitrate over the TOS, but it's primarily only successful in cases involving negligence that harms the client e.g a leak of sensitive data that makes someone loose an important client.
I think that's quite an assumption...... servers cost money, sending a large amount of traffic through them cost money, it's pretty standard for service companies to increase fees with increased server usage.
If I were a guessing guy, I would imagine that being able to track unique downloads would be kinda important for a gaming dev service.