this post was submitted on 14 Sep 2023
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[–] Natanael@slrpnk.net 10 points 1 year ago (1 children)

It also depends on how many engine unique features you used, and what optimizations you applied. It's certainly possible, but doing it without changing any game logic will require very complicated translation layers which will likely cause performance issues. It might very well be easier to treat it as a porting and refactoring project. You might not even realize which behaviors are unique to each engine if you don't regularly develop in multiple engines.