this post was submitted on 13 Sep 2023
253 points (99.6% liked)

Godot

5873 readers
22 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

you are viewing a single comment's thread
view the rest of the comments
[–] Rodeo@lemmy.ca 7 points 1 year ago (1 children)

Godot has console support now. I think it has for a couple of years, actually.

[–] Kaldo@kbin.social 2 points 1 year ago (3 children)

The linked article literally says it is not officially supported though, so which one is right? Are you talking about W4 which sounds like some unofficial WIP workaround?

[–] Ategon@programming.dev 5 points 1 year ago

theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though

[–] kryllic@programming.dev 4 points 1 year ago

Iirc, console development requires signing an NDA or something, which is why there are no official docs on porting a Godot game to Xbox, PlayStation, or Switch. There are, however, third party companies that Godot vouches for that have a good track record of specializing in porting Godot games to consoles.

[–] AdmiralShat@programming.dev 1 points 1 year ago

W4 isn't unofficial, it's literally the core engine devs who started a private company for the purpose of doing things the Godot Foundation can't.

W4 doesn't own Godot in anyway, but they can sign the required NDAs and gain access to the SDKs, which cannot legally be given out with an open source software like Godot.