this post was submitted on 12 Sep 2023
134 points (96.5% liked)

Games

16722 readers
546 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

you are viewing a single comment's thread
view the rest of the comments
[–] kadu@lemmy.world 35 points 1 year ago (2 children)

I'm going to be honest, I find things that can permanently mess up your save (in the sense that you'll get a lesser experience or not reach the ending) is extremely bad game design. It's something I'd expect out of a 2 hour arcade game, not a modern release.

There are a lot of horror games in the PS1 that are "if you didn't do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever... Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you've failed"

Baldur's Gate might be a great game, but sometimes it's "dice rolls makes things spicy and each run its own thing!" mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.

This is bad game design, even if ultimately the game can be good in the end.

[–] 0110010001100010@lemmy.world 22 points 1 year ago (1 children)

I'd like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it's complete and utter bullshit. I'm doing good just to finish a game, there is pretty much zero chance I'm going to play it again.

I'll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.

[–] Davel23@kbin.social 10 points 1 year ago (1 children)

I'm impressed your house has time to play games at all.

[–] all-knight-party@kbin.cafe 5 points 1 year ago

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

[–] CorrodedCranium@leminal.space 11 points 1 year ago

I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.