this post was submitted on 15 Jun 2023
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The very first game I can remember making as a kid was a dumb space shooter that I made with Game Maker for MS-DOS (no relation to the modern Game Maker), but the first one I released to the public was a basic platformer called Godawful Quest. It was made for the "I Can't Draw" game jam in 2019, which I saw as an opportunity to finally release something with no pressure to make it look pretty. The whole thing also ended up being a metaphor for a lot of my frustration in trying to make games up to that point.
The most important thing I learned from it was how to scope and finish something.
It's not necessarily worth playing, but here it is anyway:
https://midnightspiregames.itch.io/godawful-quest