this post was submitted on 01 Sep 2023
387 points (94.1% liked)

Games

32696 readers
1972 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you've already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

you are viewing a single comment's thread
view the rest of the comments
[–] cmhe@lemmy.world 5 points 1 year ago (2 children)

That seems a bit unfair to Obsidian. They were given an engine, they where unfamiliar with and had a very short 18 months of development time, very likely because of their deal with Bethesda.

[–] Lols@lemm.ee 6 points 1 year ago

i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline

the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian

They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with... and if we'd been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.

Unfortunately, the other interpretation made for a better story... but even Obsidian's CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.

Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.

[–] AustralianSimon@lemmy.world 2 points 1 year ago

The other person made a good point but QA before release is important and lots of bugs were dead obvious in all the games.