this post was submitted on 31 Aug 2023
558 points (98.6% liked)

Games

32467 readers
1520 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] SilverFlame@lemmy.world 18 points 1 year ago (17 children)

Years ago when I played SR2 on PC I needed to download a reverse speed hack (a slow hack) because my processor clock speed was faster than the console the game was designed for. Would that patch have fixed that? If so, very sad indeed.

[–] Psythik@lemm.ee 20 points 1 year ago (14 children)

And here I thought that tying game speed to CPU speed was a concept that died in the early 90s...

[–] canis_majoris@lemmy.ca 15 points 1 year ago (6 children)

Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.

Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.

[–] wutBEE@programming.dev 6 points 1 year ago

I thought that was Morrowind on the OG Xbox? Or did they do that on both? Still a hilarious fix, I remember Morrowind taking so long to load and thought it was due to the cheese collection I was building up in Balmora.

load more comments (5 replies)
load more comments (12 replies)
load more comments (14 replies)