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Relationship Mechanics Work Because The Game's Creatives Value Human Complexities
(www.themarysue.com)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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From what I recall of Dragon Age: Origins the romance was player initiated in a fairly natural way (e.g. asking for a kiss instead of a "thanks", making flirty puns). If you [personally] didn't like the NPC it was fairly easy to keep things platonic.
Whereas in Mass Effect, if you weren’t interested, you could never choose the top dialogue option talking to them or else you’d end up accidentally initiating a romance.