this post was submitted on 19 Jun 2023
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Literature

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cross-posted from: https://beehaw.org/post/632851

I've compiled a timeline of cyberpunk books that, in my opinion, represent significant shifts in the genre and its ideas. Whether it's the early explorations of AI and dystopian futures, the emergence of virtual reality, or the more recent reflections on environmental and social issues, each book on this list adds a unique perspective to the ever-evolving cyberpunk landscape.

However, it takes a village and all that. So I would like to list them here in c/cyberpunk, cross-posting it at literature, to know your opinions on the genre, the books, and if you have any suggestions, complementary or disrupting, on this list.

  1. "Do Androids Dream of Electric Sheep?" by Philip K. Dick (1968): To me, it all begins here. This novel, which served as the basis for the movie "Blade Runner", popularized the groundwork for many cyberpunk themes like artificial intelligence, dystopian future, and the blurred line between reality and the artificial.

  2. "Neuromancer" by William Gibson (1984): Often considered the genre defining work, it introduced the concept of cyberspace and explored themes of artificial intelligence and corporate power, and to me it indirectly set the core principle of the genre, "high tech, low life".

  3. "Snow Crash" by Neal Stephenson (1992): This book further pushed the envelope on the concept of virtual reality, offering a blend of ancient cultures, linguistics, computer science, politics, and philosophy, and fucking added fun to the genre.

  4. "Ghost in the Shell" by Masamune Shirow (1995): I cheat a little big here by adding a manga series. It deserves a mention, along with the movie, because it dives deeply into the themes of self-identity, artificial intelligence, and societal intrigue that really brought cyberpunk to the world. It had a profound influence on cyberpunk literature and media after it's conception.

  5. "Altered Carbon" by Richard K. Morgan (2002): This may be a little controversial, as I don't really like the author to be honest, but this novel adds more depth to themes of identity and humanity through the concept of consciousness transfer and immortality.

  6. "Accelerando" by Charles Stross (2005): This one added weight to the genre by exploring the societal and personal changes that might happen as a result of the technological singularity, a theoretical point when technological growth becomes uncontrollable and irreversible. I personally dig this aspect, and try to write more of it.

  7. "Windup Girl", by Paolo Bacigalupi (2009): I know, I know, "biopunk". But I refuse to budge on it. To me this retains the core concept of cyberpunk, and is cyberpunk, because it is about technology, and its effect on quality of life and society. But the simple fact that the novel brings this discussion makes it a remarkable point in the genre.

  8. "Player One" by Ernest Cline (2011): Another controversial addition here, but this book is a blend of dystopian future with nostalgia for the pop culture of the 1980s, and revives themes of virtual reality and the influence of technology on society, giving breadth (and a new breath) to the genre.

  9. "The Ministry for the Future" by Kim Stanley Robinson (2020): This near-future novel tackles themes around climate change and global politics, focusing on the power of technology as a tool to combat environmental disaster, and offers a more optimistic view of the future. I like this one here because it brings the discussion to current topics, maintaining the genre alive.

  10. "Repo Virtual" by Corey J. White (2020): White's novel explores cyberpunk in an age of late capitalism, AI, and questions about sentience and autonomy. Along with ministry of the Future, this serve the same purpose of maintaining the genre purpose alive and bringing us to the point we are now, which is also a good concept that I agree with: it doesn't need to be about things far away in the future, because soon some of these novels will be about things in the past, and the genre must remain the same still.

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The Otherland books by Tad Williams should also be on that list, if we're talking actually good books about VR.