this post was submitted on 22 Aug 2023
115 points (97.5% liked)

Programming

17378 readers
458 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 1 year ago
MODERATORS
115
The Human Shader (humanshader.com)
submitted 1 year ago* (last edited 1 year ago) by sixfold@lemmy.sdf.org to c/programming@programming.dev
 

A GLSL shader computed painstakingly by hand by almost 2000 people

you are viewing a single comment's thread
view the rest of the comments
[โ€“] SittingWave@programming.dev 11 points 1 year ago (1 children)

It would be even nicer if we could click on a pixel and see the computations screenshot, so we can find the error.

He's making a video as a post mortem to this experiment, so it might still be released. But I can see why it would be better not to share them (aside from privacy/legal concerns as there was no such release agreement), some of the contributors used their real names, I may be one of them. It could be a bit shameful to see this attached to your real name. They might have submitted their initial draft and then, due to circumstances, could not update the results in the several hour window that was afforded to you.

Luckily my pixels look correct though.