this post was submitted on 18 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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The writer got mad when a goblin shoved Astarion off a cliff. It reminded me of when I had Karlach shove a goblin in lava, then a goblin ran up and shoved HER in the lava. I didn’t get mad; I took it as a learning moment: enemies can shove me back, so move away from the lava.

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[–] jjjalljs@ttrpg.network 24 points 1 year ago (12 children)

DND 5e is a horrible system. Bg3 would be better if it was built on something else. The reasons they focus on in this article aren't really the reasons why.

  • the adventuring day is trash. It's especially bad when there's no human dm to be like "no you JUST had a long rest you can't have another". Though apparently most tables do one fight per long rest on average anyway, which is insane. That's not how the game is balanced! Bg3 kind of sort of limits you by making you get supplies, but that doesn't really make a big impact. Also there's good berries.

  • there's very little room for mechanical customization and optimization. You pick a subclass, skills to be slightly better at, and some stats that matter but not a whole lot. Pretty much every early character is going to do their main thing at +5. But that modifier is dwarfed but the comparably huge 1d20 random factor.

I didn't even notice I wasn't proficient in my weapon on a new game the other day for like an hour. I lost the +2 Prof bonus but the +1 magic bonus mostly made up for that. And since the random factor of 1d20 is so big in comparison, it doesn't make a big difference.

But character mechanics are very shallow, especially at low level. Compare pillars of eternity 2 where there are many more classes, class combinations, and the way weapons and armor work is actually interesting.

  • dnd's armor system is kind of stupid. This is a dead horse. But like come on ac as avoidance, no concept of damage reduction (outside of one feat and rare sources of 50% reduction).

  • no degree of success or failure. Rolling a 30 vs a target of 5 is the same as rolling 5. A human dm will probably be better here, and they could have programmed it for some of the skill checks. But for combat that's not how DND works.

  • the assumed miss rate is pretty high. Whole turns can go by where everyone just misses. This is better at 5th level where you have two attacks, but low level can become a slog.

  • they didn't implement take 10 (or 20) so the game has a lot of boring rolls that don't really mean anything. Mostly picking locks and searching. It's very save scummy, especially when failure is just a dead end.

  • personally I vastly prefer a low random factor. I liked how new Vegas skill checks were either you had it or you didn't. No save scumming. No "why did my barbarian roll so high on arcana but my wizard at +10 rolled so poorly"

  • 1d20+stuff gives flat probability, which I dislike. Every outcome on the die is equally likely. That doesn't feel good to me.

I could go on but it's late. 5e kind of sucks. Article didn't nail why.

[–] Etterra@lemmy.world 7 points 1 year ago (4 children)

5e is fine. It's an overcorrection from the disaster of 4e. 3.5 was really good but it did suffer from classic slow combat and overload of bonuses/penalties at mid-high level. But if you don't like 5e, go play something else. Maybe Pathfinder.

But if you just hate d&d in general but like rpgs in general, then not have I got some bad news for you. Every single RPG in existence owes it's creation to d&d. All of them. Show a little fucking respect.

[–] WilloftheWest 0 points 1 year ago

Every single RPG in existence owes it's creation to d&d. All of them.

This is so easily disproven that I’m wondering whether this is a troll comment. There are many well known RPGs that were developed independently and contemporary to D&D, which themselves have many derivatives. GDW published Traveller in 1977. Chaosium published Runequest in 1978 and Call of Cthulhu in 1981. Steve Jackson and Ian Livingstone have been writing Fighting Fantasy books since 1982.

D&D itself is based partially on Dave Arneson’s Blackmoor game, which he’d been designing since 1971.

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