this post was submitted on 21 Aug 2023
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DnD Homebrew

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the Psi warrior is designed to be a versatile half caster with the option to focus on martial combat or caster prowess. but also it's to fill a gap in class themes without a convoluted psionic system or one poorly translated from 3e. it's the first one I've drafted that I'm happy with. I think the trance was a fun idea for a gimmick but I'm unsure if I executed it very well in the currently only available subclass, let me know?

feel free to leave any feedback or questions but there are some specific points I would like feedback on. I'm looking for feedback for;

the spell list. anything to add / take away?

the concept, does it have a strong enough identity? / how can I make its identity stronger?

and balance. is the autohypnosis feature too strong or too weak? are any of the new spells to strong or to weak?

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[โ€“] jesterraiin@lemmy.world 2 points 1 year ago (1 children)

Or, provide an explanation to keep the skills you selected. There's always a place for Psionic Thief. ๐Ÿ˜‰

[โ€“] TakeoWolfe@lemmy.world 1 points 1 year ago

My next subclass I'm trying to figure out is kind of that. With a bonus to (all?) dexterity skills or being able to replace dex for int while in trance. And after preforming a successful attack with a ranged or finesse weapon they may break the trance to become invisible. It's still just an idea at this point.