this post was submitted on 18 Jun 2023
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Gaming

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There are games with resal time and tile-based movement (Age of Empires 1, Warcraft 1), but all those I remember are not single character (à la roguelike).

Do you know any game in which you control a single character that has real-time and tile-based movement?

EDIT: I found one example: Real Time Chess https://www.kfchess.com/

Thanks!

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[–] pxlprsnatr@kbin.social 1 points 1 year ago (10 children)

So something like Disgaea, maybe?

[–] Rain@lm.melonbread.dev 1 points 1 year ago (9 children)

They mentioned real-time movement. Disgaea is turn based last I checked. Though I can't imagine a game that uses real-time movement and that is also gird based as they kinda go against each other design wise.

[–] conciselyverbose@kbin.social 3 points 1 year ago (4 children)
[–] Crul@kbin.social 2 points 1 year ago (1 children)
[–] conciselyverbose@kbin.social 2 points 1 year ago (1 children)

I haven't played it. It intrigues me, but it hasn't been enough to pull the trigger yet.

There's also stuff like crypt of the necrodancer which is tries to combine turn based mechanics with rhythm based input I couldn't get into, and crown trick where it's turn based but everything moves when you do so you can play it like real time. I could see those being what he was thinking of.

[–] Crul@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

it's turn based but everything moves when you do

That sounds like the game that made me ask this question. I saw it in a talk from the developer (GDC or something like that)... I don't remember the name :/.

Thanks for the suggestions.

[–] conciselyverbose@kbin.social 1 points 1 year ago

Oh, didn't realize you were OP. It doesn't indicate it, at least on kbin.

I'm not sure if necrodancer meets your criteria because I just couldn't get past the start. Crown trick is rogue lite though, so doesn't fit. There are other dungeon crawlers like vaporum out there, though I haven't ever taken the step to playing any of them to remember what they are.

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