this post was submitted on 14 Jun 2023
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Guild Wars 2

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This page has all upcoming changes nicely formatted with wiki links.

What do you think of those changes?

  • Ranger: i'm super excited about those changes, particularly druid. Looks like druid will be come super op heal support with those changes and i'm VERY interested in the dps and condi alac options. Curious about quickness untamed too.
  • Engineer - on the fence with quickness via leap/blast. On one hand it's great there is no more need to spam gyros. On the other i very much like the fact that spamming gyros also gives superspeed to allies. Can't have it all i guess
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[โ€“] necropola@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

I feel a bit different about offensive boons like Might and Fury which most open world builds can maintain on themselves at a decent level anyway.

What I mostly dislike is the pretty much mandatory stacking of players so that they have good boon coverage. This also applies to defensive boons like Protection, Aegis, ... which are so strong that people may even stand in shit as long as they are covered by enough boons.

GW2 has so many ways of 100% damage mitigation (don't stand in shit, dodge, evasion, block) and a massive 33% Protection boon that armor/toughness almost does not matter. Not even for a raid tank (Mesmer) who just needs more toughness than other party members to taunt the boss.

I like to think back to GW1 where a clumped up team gets destroyed by an opposing Mesmer, Elementalist or Barrage Ranger. Those where the times... ๐Ÿ™‚