this post was submitted on 08 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I mean, the game is amazing, has amazing dialogues, atmosphere and all that, but damn... the combat is surely a downer. Feels like theres no "real" tactic to the game other than just keep on (mindlessly) trying until the battle is won. And yes, I've done all quests, sidequests, with a "non-meme" party on the balanced difficulty and I'm -still- having lots of "please don't use (x) skill or else my whole run is done for" moments.

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[–] Coelacanth@feddit.nu 2 points 1 year ago (1 children)

It's good to meet a fellow lowroller.

I think AC is higher across the board in BG3. Bless is great, but concentration is a bigger issue here than PNP I feel like - lots of ranged attackers and grenades. I also am forced to take on many encounters without spell slots since I'm trying to lean into the roleplay and so only Long Rest when I'm absolutely forced to.

I just started using Karlach as a Wolf Heart Barbarian recently and that has been great for easy advantage. I might need to respec some NPCs to short-rest classes, too, if I keep getting frustrated. Maybe intended behaviour (on this supposedly time sensitive quest) is to Long Rest every other encounter, and I'm just being stubborn for finding that immersion breaking.

[–] Oldmandan@lemmy.ca 2 points 1 year ago

I think it's meant to vary by encounter, sometimes I'll do 4-5 encounters before needing to rest, using only a couple spell slots/LR abilities each time, sometimes I get absolutely savaged and need to rest after only one or two. /shurg It does get easier as you level, and long rest casters in particular get more resources. Worth noting too, the time-sensitivity of the quest becomes... much less so, shortly. :P Still urgent, but not "you have one week, then you die, and the Absolute probably takes over the world" urgent.

I suspect the game is balanced around the idea you'll probably do 2-4 encounters per long rest though, purely given the ratio of short to long rests.