this post was submitted on 05 Aug 2023
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Traditionally I have run mostly homebrew adventures. I've used encounters taken from commercial adventures every once in a while. The Dragonlance campaign I'm running is the first I've really tried to run a module straight.

My players aren't always going along with that idea but that's ok. I've also added some content because I wanted a special event for the character with divine powers. I plan to do the same for the knight. Due to this I created Dulsi's Dragonlance Addendum on DMs Guild.

For Spelljammer I found the process less satisfying. I had to tweak many individual encounters to match what I wanted. So running it requires looking at the adventure and looking my notes for things to override.

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[–] kd637_mi@lemmy.sdf.org 2 points 1 year ago

I hate when people pre read the adventure, what's the point of playing? I get it if it's to guide someone new through to try to get them into the hobby, but that's about the only example I can think of.