this post was submitted on 08 Jul 2023
2 points (100.0% liked)

Dungeons & Dragons

4 readers
1 users here now

A community for discussion of the various iterations of the Dungeons & Dragons tabletop roleplaying game. **Related Communities:**

founded 1 year ago
 

I'm not sure if this is the right magazine to ask this because it doesn't pertain to pen and paper game.

With Baldur's Gate 3 release closing in I would like to learn how to make a mechanically sound character. How to distribute points, what abilities to take, why take them etc. Up to this point with cRPGs I was winging it and basing on gut feeling and brief in game description but for this one I would like to construct a proper character.

I've tried googling but everything I've been able to find either focuses on "make a backstory" and glosses over "here toss in those points" or is a full on dissertation about mechanics.

I'm looking for something lighter and easier to digest

you are viewing a single comment's thread
view the rest of the comments
[–] Gargleblaster@kbin.social 1 points 1 year ago

For computer games, I think dex-based characters are better than tanks.

It's easy to program a monster that will out-tank you if you're playing solo. The only time I tank is in MMOs where I have a human healer and a nuker aka the holy trinity. The one place where I might prefer a tank is any of those Souls-type games.

I would rather move faster, do damage and not get hit than tank the damage. Play a thief/rogue/assassin who will be able to handle locks. Get more treasure and faster access to better gear.

All of that being said, I haven't touched the new Baldur's Gate.