this post was submitted on 06 Aug 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I always wanted to play D&D and/or a crpg and now I see the hype about BG3, but when I watch streams and let's plays I don't understand most of the jargon.

  1. So how beginner friendly is it?
  2. Are there good tutorials?
  3. Are there difficulty levels, like less mechanics for beginners? I found the UI a bit overwhelming.
  4. How frustrating is it if you don't understand the mechanics at first?
  5. How long does it take to learn the rules? How complex are they? Do I need to remember stuff like: oh I can only cast this if the day of the month is a prime and the mother of the target was born under the sign of zock or can I just happily nuke everything with fireballs?
  6. I have only time to play on weekends. Is it easy to get back into the game or do I need to remember most of the past story to enjoy it? So is it casual player friendly?

Thanks.

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[–] Piecemakers3Dprints@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

That's a fantastic summary of the beginner rule set, for sure. Great job!

A couple things worth noting:

1.) With regards to "skill checks" (you mentioned "In dialogs..."), the Difficulty Class or "DC" is set to describe how challenging such an action is to succeed at. You mention "you need to get at least 10", but that's for a DC10. Depending on the intended goal and chosen course of action, the DC can be as low as 5 or as high as 20+ for the nigh-impossible... and "natural" 1s or 20s (straight die roll, no modifiers) will trigger a "Critical Failure/Success", respectively — though that's an optional rule IRL gameplay. I mention this to keep new players from going into every skill check assuming the DC to automatically be 10... and perhaps even building their characters' advancement to target that average (which would begin to fail quite often mid-game and beyond).

2.) Party members within 30ft (IIRC?) of each other can take turns simultaneously, often swapping actions between them (yes, even in multiplayer!🤩), making for really fun combos and setups, if you plan accordingly. For instance, your warlock can Hex a target to give Disadvantage on the specific attribute the baddie will use to Save against (ie. a defense roll, essentially) the nearby wizard's spell coming at them right after.

e.g. Hex(Wisdom) + Dissonant Whispers == fun times, but Hex(Dexterity) + Fireball/Lightning/etc. == classic boomstick shenanigans.

3.) There is SO much content added since I last played the beta, that even my most recent playthrough of the first 6hrs or so is only barely adjacent to any previous run. It's incredible how lush this game world is and I'm barely cracking it open so far! Have fun with it and never hesitate to start a new character, or reload an old save game to try a new angle/path. 🥳❤️