this post was submitted on 15 Jun 2023
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Well met my Fungal Friend.
Alternatively, here is a crazy idea.
Myconid
Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Size: Small or Medium
Speed: 30 ft.
Size: You are Medium or Small. You choose the size when you select this race.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Sight: Myconids permanently have the blinded condition. This condition cannot be cured.
Spore Vision: Myconids constantly exude a near invisible cloud of spores through which they sense the world. You have blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Poison Resilience: You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Silent Speech: You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Fey Ancestry. Myconids originate from the FeyWylde. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages: You can speak, read, and write the spore based Myconid language. The Myconid spore based language is non-auditory and silent but can be used for the verbal requirements of spell casting or magic item activation. You can read, write and understand Common and Undercommon but can only speak them telepathically. Myconids lack vocal cords. They are permanently incapable of speaking any language other than Myconid. This condition cannot be cured. No other race is capable of learning or using the Myconid language except through magical means.
Nature Sense: You have proficiency in the Nature skill.
Homebrew Balance Calc: Stat +12, Speed +0, Sunlight Sensitivity -3, Blindsite Beyond +4, Resistance and Adv 5, Telepathy with language 6, Fey +2, Language 0, Nature +2= 28
It makes for a strange character who needs to rely on other players for basic things but is very powerful in other ways. They tend to have agoraphobia, the fear of open places. Myconids like dark damp confined places like underdark caverns, thick fetid swamps, and warrens of inner city slums.
@toolate Some good ideas in there, but a few problems as well.
All that being said, most of this criticism really only applies to officially published materials, meaning that everything I just said goes out the window if you plan on using this in a custom or modified campaign setting.