this post was submitted on 05 Aug 2023
10 points (100.0% liked)

rpg

3176 readers
27 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
 

Traditionally I have run mostly homebrew adventures. I've used encounters taken from commercial adventures every once in a while. The Dragonlance campaign I'm running is the first I've really tried to run a module straight.

My players aren't always going along with that idea but that's ok. I've also added some content because I wanted a special event for the character with divine powers. I plan to do the same for the knight. Due to this I created Dulsi's Dragonlance Addendum on DMs Guild.

For Spelljammer I found the process less satisfying. I had to tweak many individual encounters to match what I wanted. So running it requires looking at the adventure and looking my notes for things to override.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Susaga@sh.itjust.works 3 points 1 year ago (1 children)

I have never used a campaign module as written. I don't know that I could. I started with homebrew adventures, and that's what my mind adapted to.

I get an idea of the adventure module in my head as I read it, and then I fill in the idea by myself. I often think over, adapt, expand and rewrite aspects of the idea, making it something I feel I could portray to my players. Then I use the original adventure as reference to fill in the gaps during gameplay. The end result is my version of the adventure, which is like the same image drawn by a different artist: recognisable, but different in obvious ways.

[โ€“] d20bard@ttrpg.network 1 points 1 year ago

I'm running my first module campaign ever after being in DnD since my teens. The idea used to seem so foreign to me, but trying it I find that it works well as inspiration. I end up adding a lot and chopping out huge pieces and doing substitutions.

Honestly, I think that's all modules are good for. Maybe older ones were higher quality, but the one I'm using is mostly fluff and vagaries. Suits me fine though, I know how to tune an encounter, but I've burnt through a lot of my major campaign plots already. As this one goes and characters get more involved I may discard the thing altogether.