this post was submitted on 16 Jun 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Using SD with ControlNet's inpainting model or some of the older inpainting fine-tuned SD models yields similar (if not better) results. If you can't run that locally, a Colab is workable. I think there might also be some open-source or at least free Photoshop add-ons to link up with A1111, but I could be wrong. Assuming you could get A111 working in a Colab or locally with one of those add-ons, that is probably the best hacked-together alternative I can think of. I don't think generative fill is like some of the smaller ML models that could run locally in earlier versions of Photoshop; you'd probably have to buy a grey-market CC account to get access to generative fill. At that point, Colab is probably easier and cheaper (free) if you can tolerate setting it up periodically.
Thanks for the info. I'm more just wanting to see how Photoshop implements the setup natively. I've used AI art generation, but I was curious about the major software and it's usage.
I pay for Photoshop (mostly for easier updates), and I haven't even tried it out. Using SD + A1111 on my 3090 is way more flexible than a cloud service doing basic inpainting could be. Controlnet is just so far ahead of anything like that right now, and SD is still pretty competitive in terms of generation quality. Perhaps I'm wrong, but even then, I know Adobe will try to insert a bunch of BS contract terms that foul up how you can license generations. It's pretty cut and dry with SD: it's public domain. If you download a version of the model without checking a box, you're also probably not subject to any of the content terms associated with Stable Diffusion. At this point, I don't even think we're certain if the models themselves are subject to copyright protection; it's why everyone is trying to trick you into signing contracts left and right.