this post was submitted on 29 Jul 2023
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Gaming

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[–] eagleflo@lemmy.ml 10 points 1 year ago (2 children)
[–] sapo@beehaw.org 7 points 1 year ago (1 children)

I'm not a huge fan of the graphics in these 2D FF remasters, they feel 'neither here nor there' with some elements in pixel art and some not.

Octopath Traveler's the only game I feel got away with it, probably because the heavy filtering makes it more consistent.

[–] Vestria@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Live A Live on Switch is the example everyone should be pointing to of what a proper 2D-HD remake of FF1-6 could (and should) look like.

It's actually an almost offensive level of laziness, as a consumer, to have a company like Square Enix try to sell me a full-priced remaster collection that only includes partial use of 2D-HD in certain scenes and what essentially amounts to cheap 2D mobile game graphics everywhere else. And the difference is jarring. For the price I'm paying, I expect the full 2D-HD treatment, not...whatever half-assed nonsense this is.

Edit: Also, Octopath doesn't "get away with it" because of filters, it's a game made entirely in 2D-HD, which is why it's consistent. Same with Octopath II and Live A Live.

[–] erin@lemmy.sidh.bzh 3 points 1 year ago (1 children)

I know bout that remaster and no a remaster is not like a remake... 2D-HD treatment is the best FF6 can hope. A glimpse at octopath traveler 2 show how this technology is the perfect dress for a game like FF6

[–] Coelacanth@feddit.nu 4 points 1 year ago

I tend to agree, though I'd also be extremely curious what a full modern FF7R-style remake would look and play like. Not sure I'd prefer it, but the idea fascinates me.