this post was submitted on 01 Dec 2024
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[–] finderscult@lemmy.ml 3 points 2 days ago (1 children)

Incorrect, steam allows for lower prices and give aways if steam keys you request... As long as it's not the base price. That's how humble bundle works. That's how every dev give away works.

The "devs" in this case want to sell access to the steam version of their game for lower than the steam price, on a permanent basis. Which is against steams rules, because steam provides a service that needs to be paid for, one that is worth far more than the 30% cut.

[–] Cataphract@lemmy.ml 0 points 2 days ago (1 children)

I find your 30% cut being less than adequate a very opinionated response. Steam gets to double dip repeatedly with anything that gets sold on their platform. Got a steam key? Now be prepared to always open their app which is defaulted to land on the store page and give you multiple pop ups when logging in. We also harvest your data for "advertising purposes" and you will need to constantly keep our client running if you wish to enjoy your game.

Imagine you had to go into the IOS or google play store every time you wanted to open an app and it started with suggestions for other apps you could use instead. If you wanted to use your app account on another device, even a pc, you need to download the playstore and link your mobile account to it just to then login to the app. Everyone would be shitting bricks.

[–] finderscult@lemmy.ml 1 points 2 days ago

A) they don't double dip on the marketplace, developers (or publishers) get the steam tax on all items sold there.

B) maybe, but they provide unlimited nonrate capped downloads for eternity for your game, including free unlimited downloads and uploads of workshop items. Bandwidth isn't cheap at scale, you could spend >50% of your income as a small dev on distribution, or for 30% you get everything steam provides for eternity for all your players.