this post was submitted on 15 Jun 2023
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The real benefit as I see it for using rust for backends is memory safety.
All the major languages for web backends are memory safe. Java, C#, etc
These are garbage collected languages and come with the overhead of such a process. Rust has no GC process and instead relies on reference counters to statically track live memory.
"GC overhead" only matter for extreme realtime applications, like emulators, games, drivers, simulators, etc. a 10msec (or even a 100msec) pause in a request processing isn't gonna even be noticed when your network, database and disk IO are literally orders of magnitude higher. Use Rust for web services if you like the language, comfortable with it, etc. Don't use it because you think it'll give you "more performance" or "reduce GC overhead".
Java, C#, Python, Node, or even PHP as languages will never be your web backend bottleneck. Large scale web services performance tuning is entirely architectural. What caches you keep, how you organize your data, how many network operation does 1 user interaction translate to, stateful vs stateless components etc.
You're entirely correct, I was just commenting that Rust is also very memory safe in response to the first statement. As much as Rust interests me, I'm also in agreement that the problem it solves as a language isn't really a concern with modern web development.
+1, exactly this.
As an aside, "stop the world" GC pauses can affect web server performance in interesting ways. Some web application servers have a perf profile where throughput drops off a cliff as the server approaches max memory load. This is fine, so long as you know what's happening, and can tune your auto scaling to spin up new servers before you start to hit that threshold. This likely wouldn't be a reason to not use a particular lang / server, except at the most massive scales.
Meta: Hmmm... replying to kbin.social users appears to be bugged from my instance (lemmy.world).
I'm replying to you instead. It doesn't change the meaning of my post at least, but we're definitely experiencing some bugs / growing pains with regards to Lemmy (and particularly lemmy.world).
GC overhead is mostly memory-based too, not CPU-based.
Because modern C++ (and Rust) is almost entirely based around refcount++ and refcount-- (and if refcount==0 then call destructor), the CPU-usage of such calls is surprisingly high in a multithreaded environment. That refcount++ and refcount-- needs to be synchronized between threads (atomics + memory barriers, or lock/unlock), which is slower than people expect.
Even then, C malloc/free isn't really cheap either. Its just that in C we can do tricks like struct Foo{ char endOfStructTrick[0]; } and store malloc((sizeof(struct Foo)) + 255); or whatever the size of the end-of-struct string is, to collate malloc / frees together and otherwise abuse memory-layouts for faster code.
If you don't use such tricks, I don't think that C's malloc/free is much faster than GC.
Furthermore, Fragmentation is worse in C's malloc/free land (many GCs can compact and fix fragmentation issues). Once we take into account fragmentation issues, the memory advantage diminishes.
Still, C and C++ almost always seems to use less memory than Java and other GC languages. So the memory-savings are substantial. But CPU-power savings? I don't think that's a major concern. Maybe its just CPUs are so much faster today than before that its memory that we practically care about.
I remember some old papers talking about Android’s runtime (which is garbage collected) x iOS (reference counted) in which Android was more efficient with high memory, but less efficient with lower available memory.
Only for things that you specifically want shared between threads – namely this (synchronized refcount) is an
std::sync::Arc
. What you want to share really depends on the app; in database-backed web services it's quite common to have pretty much zero state shared across threads. Multithreaded environment doesn't imply sharing!The refcount absolutely is shared state across threads.
If Thread#1 thinks the refcount is 5, but Thread#2 thinks the refcount is 0, you've got problems.
Again, only for things that you specifically want shared between threads.
There's no "the" refcount in Rust, anyhow. If you just instantiate some container or your custom data struct, like
let mut x = Vec::new();
– it's very local to where you are, it's on the stack, it's not reference counted at runtime at all, you cannot pass it between threads (if it's notSend
it cannot EVER cross a thread boundary in safe Rust). The standard library provides two ref-counter containers.Rc
is just a basic refcount that is not thread-safe and thus also is notSend
and won't ever be allowed to cross the thread boundary in safe Rust.Arc
implements atomic-based thread-safe ref-counting and thus isSend
, implementing what you're talking about, but as an opt-in per-object container, not as some behind-the-scenes global feature.This is a test message. Lemmy isn't making me do the posts I want right now... does this one work?
It worked.
this is a test post 2
Rust is not fully memory safe like garbage collected languages due to having to use smart pointers for self referencial datastructures from my understanding
Eh, if by smart pointer you mean
Pin
. It's not really a smart pointer. It's just a struct that holds onto a particular reference kind. What it holds onto can be a smart pointer, or a mutable reference. Either way, once done, the constraints of the language's ownership and borrowing mean the item that has beenPin
ned can't be moved.An item being unable to be moved is pretty important for self referential structures of course, since to self reference, you generally refer to something by some form of pointer inside yourself. If you are able to be moved, your own root address changes and thus the address of anything inside you would be different, which would invalidate your self references.
Pin
was quite a clever realization.However, unfortunately, not all considerations you need to be aware of when using
Pin
can be enforced by the type system, usually around when you need toUnpin
something. And you get that wrong you might end up in a place that would cause Undefined Behavior. Which is why the general advice is, once you'vePin
ned something, it should stayPin
ned.