this post was submitted on 02 Nov 2024
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Hearts of Iron 4, Vic 2, Imperator Rome, EU4, ETC

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[–] PolandIsAStateOfMind@lemmygrad.ml 2 points 1 week ago* (last edited 1 week ago) (1 children)

I mean mod did had the numbers mostly right, but Sauron wins because he's not dividing his forces on more armies unlike the book. Mod also have more or less canonical MAA stat values so for example in my current play as Maglor i field 2000 Noldor knights and it's enough to frontally massacre 100000 strong Mordor Army but i for some reason i don't have any good CB and have to do it one duchy at a time and in the meantime Sauron conquers everyone around him faster. btw this kinda reminds me of US elections where Trump is Sauron and must be stopped no matter the price but also we must wait for truce to end or else get heavy maluses from people also supposedly hating him lol.

[–] RomCom1989@hexbear.net 0 points 1 week ago (1 children)

That's more of a base game limitation

I think they made it so only Gondor can kill him as a failsafe before they add the Ring,cuz otherwise you end up with landless Sauron,which I have heard talk of maybe potentially getting content

[–] PolandIsAStateOfMind@lemmygrad.ml 1 points 1 week ago* (last edited 1 week ago)

They do have a game rule about that, you can set it from "RK will win" but where's the fun here, default is "RK will hold Mordor at bay but need help to defeat it" - i chosen this one but Mordor just steamrolled half of world in 150 years. And then there are two settings with even stronger Mordor which i don't think i will ever try lol.

Oh and now that i checked, it was probably because Aragorn died like 10 years after coronation because of the same travel random eating event.