this post was submitted on 24 Oct 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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""I think it's super hard for a gamer," Ullmann tells Rock Paper Shotgun. "I'm a gamer myself, and therefore I know what I'm talking about. I think it's super hard to see, as a gamer, what is the immediate benefit for me that a certain game developer, game publisher, is using our anti-piracy services." This gap, coupled with the fact that Denuvo "simply works" and "pirates cannot play games" which use it, as Ullmann puts it, are two main contributors to its negative reputation, he argues."

Let's not forget about being always-online or not being able to test different wine/Proton setups for fear of activating the DRM. Or even trying simply to run the game in some situations...

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[–] bitwolf@lemmy.one 55 points 1 month ago (3 children)

Its simple.

Pirates don't ruin games for other players.

Pirates ruin games for the dealers.

[–] RecluseRamble@lemmy.dbzer0.com 7 points 1 month ago

Not necessarily even that. Piracy can benefit the developer by increasing popularity. Piracy made Bill Gates a billionaire despite his fighting tooth and nails against it.

[–] DarkDarkHouse@lemmy.sdf.org 6 points 1 month ago

Pirates mostly enhance games, in my experience

[–] ColdWater@lemmy.ca 1 points 1 month ago

And also for longevity of the games, I heard that one company (I don't remember the name) selling pirated version of their games for modern system because they can't get rid of DRM themselves