this post was submitted on 24 Oct 2024
80 points (98.8% liked)
Gaming
20057 readers
35 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I just finished Carrion recently that was amazing.
Same here, played it about a month ago, fun idea at its core that's executed extremely well, very memorable. Unfortunately it's very short, probably around ten hours for me to complete everything, but it have might gotten stale if it went on too far beyond that without significant gameplay alterations. Probably like 70-80% a puzzle game, 20-30% action. My only complaint is that I don't really like hearing all the terrified screams, but I'm not sure those could be removed without destroying the immersion.
Different genre, but another indie game I want to mention is Eastward, which is actually something I tried playing after seeing a poster here on lemmy give glowing praise just a week or two after it came out. I think it's the best pixel art I've ever seen. The dialogue and story are wonderful overall, heartwarming at times and creepy at others. The charcters have personality. Overall the appeal for me is that there's a lot of emotion packed into every aspect of the game.
I think the gameplay is fun, but that's not the reason the game is memorable and the main complaint people have is that there are many long stretches that are just building atmosphere with minimal gameplay. I didn't mind that at all, but I was disappointed with how much of the story was up for inperpretation after beating it. I spent most of the game excited to see how the loose ends and parts of the story I didn't get would be tied together, so it was a let-down when the game ended and most of those questions just weren't answered.